But the GM who owns that license can cover all their groups now even if new demo players come in.Īnd of course, demo/standard/ultimate has nothing to do with rule/book/adventure content. Of course, the Ultimate license is still OWNED by an individual, so if a player pitches in, buys their GM an Ultimate license, then changes groups, they have no license of their own, the GM keeps the Ultimate license and the player has nothing. So if your GM has Ultimate, you can just use Demo forever and connect to them whenever you want to play.
If the GM has Ultimate, no one else needs a license at all (though if they have their own license for other reasons that's fine too, so Demo or better is kosher).Ī Demo install is BOTH a way to kick the tires on FG before buying it (a capability which is feature limited and not time-limited), and is ALSO a way to connect to an Ultimate GM. If the GM has standard, all the players need their own license (standard or better) as well.Īn Ultimate license covers the GROUP. * enables drag and drop functionality for monsters, npcs, feats, abilities, spells, weapons and armor.ĭesigned for Fantasy Grounds version 3.3.7 and higher.Others have already answered, but I'll try to answer again in a way that might be more intuitive:Ī Standard license covers YOU. Additional rulesets, token packs, map modules and campaigns can be created and shared with friends.Library modules with Pathfinder RPG open gaming content typically found in the PFSRD.Library modules with D&D fifth edition open gaming content found in the SRD 5.Library modules with D&D 3.5E open gaming content typically found in the SRD.Included Rulesets: AD&D 2E, D&D 3.5E, D&D 4E, D&D 5E and the Pathfinder Roleplaying Game.Create additional rulesets and modifications.Create characters locally to take with you into a game session.As an Ultimate license holder, you can run games for any number of Free/Demo players alongside players who have their own license.This package contains the Ultimate version of Fantasy Grounds Unity. And with the Ultimate License, you can share any of the content you have (modules, source books, accessories) while you host your game. With the Ultimate License you can host games for Standard and Demo players, which means you can have as many players in your game that you want and your players can even play for free. If you are the gaming group’s Game Master (the organizer, the mastermind, the veritable gamer glue that keeps your players together and entertained) then the Ultimate License is exactly what you need. How does the Ultimate License differ from the Standard License? No more rummaging through heavy books and having your fellow players wait for math calculations!įantasy Grounds Unity the best possible virtual tabletop available on the market. With our 5E Character Wizard and automated, interactive game mechanics, Fantasy Grounds Unity gets you playing all the games you love with less prep time. And when you are ready to load up a new ruleset and campaign, our store has the most licensed product offerings out there. It will allow you to make your own adventures and reuse things like monsters, items and spells from other modules. D&D 5E, 4E and 3.5E, along with the Pathfinder Roleplaying Game are supported out of the box, but Fantasy Grounds also supports any game system with the included CoreRPG ruleset. It provides all the tools you need to play your favorite RPG online, including the dice, sheets, tokens, maps, notes, and more. Fantasy Grounds, as a virtual tabletop, has been evolving since 2004 to bring you the best RPG gaming tools possible so that you can game online with your friends or streamline the experience directly at the table. Love RPGs? Fantasy Grounds Unity is a virtual solution for pen & paper roleplaying games so you no longer have to meet around a game table to play.
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